REALITY: The ultimate RPG (Role Playing Game)
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The mark of an exceptional electronic RPG (role playing game) is its ability to make you forget that anything outside of the game exists. You become totally immersed in the surroundings...in the character you have built for yourself...in the learning of the skills critical to your character's development, in the achieving of your goal or "quest" and the collecting of rewards (which further develop your character) when the quest is completed.
As the game develops you become part of "parties" or "guilds" which consist of like-minded players who are banding together to achieve a collective goal. Sometimes these groups work well together, merging talents and skills to create a cohesive unit. At other times the collectives are unbalanced and one or two players take control of the situation, putting guilt trips on other players for their inability to perform up to specifications, even kicking members out of the group for various reasons.
In many RPG's You encounter PK's (player killers) who will do anything to undermine your achievements and (if they get the chance) will kill you outright for the sheer fun of it, causing you to loose valuable experience points and causing you the headache of having to go back to your point of origin and begin your current quest again.
So what is the difference between a well-developed RPG and this experience we have labeled "reality"? If you developed a realistic enough RPG would you be able to distinguish it from "reality"?
And how do we know that somewhere we aren't sitting in front of the cosmic equivalent of a game console, manipulating our "selves" with practiced accuracy and picking quests and experiences for the sheer enjoyment of it?
Just a thought
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